Forbidden Temple: Difference between revisions

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== Area Mobs ==
== Area Mobs ==
{|
!Texture
!Mob Name
!Drops
<code><small>base% * (1 + 0.2 * lootingLevel)</small></code>
!Location
|-
|
|Fish (Desert)
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Cod x1<br>
<span style="color:#FFFF55;">(30%)</span> Bone Meal x1<br>
<span style="color:#FFFF55;">(30%)</span> Sand x1
|
|-
|
|Hyena
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Bone x1<br>
<span style="color:#FFFF55;">(30%)</span> Rotten Flesh x1<br>
<span style="color:#FFFF55;">(30%)</span> Leather x1
|
|-
|
|Lizard
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Leather x1<br>
<span style="color:#FFFF55;">(30%)</span> Sand x1<br>
<span style="color:#FFFF55;">(30%)</span> Spider Eye x1
|
|-
|
|Sand Cat
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Rabbit Foot x1<br>
<span style="color:#FFFF55;">(30%)</span> String x1<br>
<span style="color:#FFFF55;">(30%)</span> Leather x1
|
|-
|
|Desert Hare
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Rabbit x1<br>
<span style="color:#FFFF55;">(30%)</span> Rabbit Hide x1<br>
<span style="color:#FFFF55;">(30%)</span> Rabbit Foot x1
|
|-
|
|Camel
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Leather x1<br>
<span style="color:#FFFF55;">(30%)</span> Sand x1<br>
<span style="color:#FFFF55;">(30%)</span> Wheat x1
|
|-
|
|Scorpion
|
<span style="color:#FFAA00;">(5%)</span> Amber Fragment x1<br>
<span style="color:#FFFF55;">(30%)</span> Fermented Spider Eye x1<br>
<span style="color:#FFFF55;">(30%)</span> String x1<br>
<span style="color:#FFFF55;">(30%)</span> Bone Meal x1
|
|}


===== GENERAL =====
== Bosses ==
 
{|
* Land Shark
!Texture
* Sand Worm
!Mob Name
* Sand Rattler
!Drops
* Desert Serpent
<code><small>base% * (1 + 0.2 * lootingLevel)</small></code>
 
!Location
===== NIGHT =====
|-
 
|
* Mummy
|Land Shark
 
|
* Cinderfin
<span style="color:#55FF55;">(100%)</span> Bone x2-5<br>
 
<span style="color:#55FF55;">(100%)</span> Cod x1-4
== Area Mobs ==
|
 
|-
* Hyena
|
* Lizard
|Sand Worm
* Sand Cat
|
* Desert Hare
<span style="color:#55FF55;">(100%)</span> Sand x1-3<br>
* Desert Camel
<span style="color:#55FF55;">(100%)</span> String x2-5
* Scorpion
|
* Jumping Mouse
|-
 
|
== Fragments ==
|Sand Rattler
Forbidden Temple mobs have a chance to drop Amber Fragments.
|
<span style="color:#55FF55;">(100%)</span> Bone x1-3<br>
<span style="color:#55FF55;">(100%)</span> Spider Eye x1-2
|
|-
|
|Desert Serpent
|
<span style="color:#55FF55;">(100%)</span> Leather x2-5
|
|-
|
|Mummy
|
<span style="color:#55FF55;">(100%)</span> Rotten Flesh x1-3<br>
<span style="color:#55FF55;">(100%)</span> Bone x2-5
|
|-
|
|Cinderfin
|
<span style="color:#55FF55;">(100%)</span> Magma Cream x1-3<br>
<span style="color:#55FF55;">(100%)</span> Blaze Powder x2-4
|
|}


== Page Up ==
== Page Up ==


* [[Fishing Areas]]
* [[Fishing Areas]]

Revision as of 20:24, 26 January 2026

General Information

Forbidden Temple is Area 7 and consists of an ancient temple. Inside are sources of water as well as various dangers. The Forbidden Temple can be reached from the Scorched Oasis.

Fish Species

Texture Name Rarity Texture Name Rarity
Ruby Danio Common, Rare
Steelhead Rare, Exotic
Heatwave Barb Common, Rare
Phoenix Minnow Rare, Exotic
Desert Dartfish Common, Rare
Sunburst Guppy Rare, Exotic
Desert Pupfish Common, Rare
Sonora Sucker Exotic, Legendary
Rainbow Trout Common, Rare
Yaqui Catfish Exotic, Legendary
Inferno Tetra Rare
West African Crocodile Legendary
Popeyed Goldfish Rare, Exotic
Devils Hole Pupfish Mystical
Golden Carp Rare, Exotic

Shop

Information

Purchase items from the Fish Merchant in the Sacred Pass using Spirit Fragments. Fragments can be obtained from killing both area mobs and bosses.

Items
  • 32x Sand
  • Scythe
  • Saddle
  • Camel Spawn Egg

Area Mobs

Texture Mob Name Drops

base% * (1 + 0.2 * lootingLevel)

Location
Fish (Desert)

(5%) Amber Fragment x1
(30%) Cod x1
(30%) Bone Meal x1
(30%) Sand x1

Hyena

(5%) Amber Fragment x1
(30%) Bone x1
(30%) Rotten Flesh x1
(30%) Leather x1

Lizard

(5%) Amber Fragment x1
(30%) Leather x1
(30%) Sand x1
(30%) Spider Eye x1

Sand Cat

(5%) Amber Fragment x1
(30%) Rabbit Foot x1
(30%) String x1
(30%) Leather x1

Desert Hare

(5%) Amber Fragment x1
(30%) Rabbit x1
(30%) Rabbit Hide x1
(30%) Rabbit Foot x1

Camel

(5%) Amber Fragment x1
(30%) Leather x1
(30%) Sand x1
(30%) Wheat x1

Scorpion

(5%) Amber Fragment x1
(30%) Fermented Spider Eye x1
(30%) String x1
(30%) Bone Meal x1

Bosses

Texture Mob Name Drops

base% * (1 + 0.2 * lootingLevel)

Location
Land Shark

(100%) Bone x2-5
(100%) Cod x1-4

Sand Worm

(100%) Sand x1-3
(100%) String x2-5

Sand Rattler

(100%) Bone x1-3
(100%) Spider Eye x1-2

Desert Serpent

(100%) Leather x2-5

Mummy

(100%) Rotten Flesh x1-3
(100%) Bone x2-5

Cinderfin

(100%) Magma Cream x1-3
(100%) Blaze Powder x2-4

Page Up