Survival: Difference between revisions
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=== General === | === General === | ||
Welcome to Survival! The server is designed to preserve the core survival experience while adding systems that enhance progression, cooperation, and long-term goals without overwhelming gameplay. | |||
After joining, step through the '''Wild Portal''' at spawn to begin your adventure. From there, you can: | |||
* Gather resources and build your base | |||
* Complete jobs and earn money | |||
* Create player shops and trade with others | |||
* Form or join towns | |||
* Participate in server events | |||
* Unlock custom upgrades and features as you progress | |||
Spawn acts as the central hub where players can safely trade, access shops, unlock custom enchants, and participate in community activities. Many features are optional, allowing you to play casually or focus on progression-based gameplay. | |||
In spawn, you can: | |||
* Buy and sell goods | |||
* Unlock custom enchants for weapons and armor | |||
* Participate in the daily Ender Dragon event | |||
* Build elevators for easier vertical movement | |||
* Enjoy custom fishing mechanics | |||
* Access crates and rewards | |||
--- | |||
=== Claiming === | === Claiming === | ||
To protect land and build safely, you must first create a town using the Towny system. | |||
Create a town with: | |||
<code>/towny create <name></code> | |||
Once your town is created, you can begin claiming land: | |||
<code>/claim</code> | |||
or claim in a specific direction: | |||
<code>/claim <direction> <amount></code> | |||
==== Claim Basics ==== | |||
* Each claimed chunk costs '''1 claim'''. | |||
* Claims extend from '''bedrock to build height'''. | |||
* Only town members can build or interact within town claims. | |||
* Claims prevent griefing and unauthorized building. | |||
You can invite other players to your town using: | |||
<code>/towny invite <name></code> | |||
Town members can be given additional permissions such as: | |||
* Claiming land | |||
* Managing town funds | |||
* Building and interacting within claims | |||
* Managing plots (depending on rank) | |||
--- | |||
=== Jobs === | === Jobs === | ||
Jobs allow players to earn money by completing normal survival activities. As you progress through jobs, you will unlock bonuses, milestones, and additional rewards. | |||
- | ==== Tasks ==== | ||
Jobs include: | |||
* '''Quests''' — Short objectives that reward money and experience. | |||
* '''Milestones''' — Long-term progression goals that reward dedicated play. | |||
Common job activities include: | |||
* Mining ores | |||
* Farming and harvesting crops | |||
* Fishing | |||
* Killing mobs | |||
* Building and crafting | |||
Use the jobs menu or commands in-game to browse available jobs and track your progress. | |||
--- | |||
=== Market === | === Market === | ||
- player shops | The market allows players to buy and sell items through both server-controlled and player-driven systems. | ||
==== NPC Shops ==== | |||
NPC shops at spawn allow you to: | |||
* Sell common materials for money | |||
* Purchase essential resources | |||
* Quickly convert items into currency | |||
Prices are stable and provide a reliable way to earn income early in the game. | |||
==== Player Shops ==== | |||
Players can create their own shops to sell items to others. Player shops allow: | |||
* Custom pricing | |||
* Player-driven economy | |||
* Trading rare or bulk resources | |||
Player shops are typically located in designated market areas or player towns. | |||
--- | |||
=== The End === | === The End === | ||
The End dimension is unlocked through server events and progression. | |||
Players can team up during the '''daily Ender Dragon event''' to defeat the dragon together and earn rewards. Participating in these events may grant: | |||
* Rare materials | |||
* Event currency or rewards | |||
* Access to End-related content | |||
The End may reset periodically to keep resources available for all players. | |||
--- | |||
=== Elevators === | === Elevators === | ||
Elevators allow fast vertical movement inside builds without using ladders or water columns. | |||
To create an elevator: | |||
* Place elevator blocks according to the server recipe or instructions. | |||
* Stand on the elevator block and jump or sneak to move between levels. | |||
Elevators are especially useful for bases, mines, and tall structures. | |||
--- | |||
=== Fishing === | === Fishing === | ||
Fishing has been expanded with custom mechanics and rewards. | |||
Features include: | |||
* Custom fish types | |||
* Region-based catches | |||
* Rare and valuable fish | |||
* Fishing progression and rewards | |||
Fishing can be used both as a relaxing activity and a reliable source of income. | |||
--- | |||
=== Crates === | === Crates === | ||
Crates provide rewards obtained through gameplay, events, or keys. | |||
Crates may contain: | |||
* Money | |||
* Resources | |||
* Cosmetics | |||
* Tools or gear | |||
* Special items | |||
Keys can be earned through events, milestones, or server activities. | |||
--- | |||
=== Enchants === | === Enchants === | ||
Custom enchants provide additional abilities beyond vanilla Minecraft enchantments. | |||
These enchants can: | |||
* Improve combat effectiveness | |||
* Increase mining efficiency | |||
* Add utility or quality-of-life effects | |||
Custom enchants can be unlocked or purchased at spawn and applied to compatible gear. | |||
Revision as of 17:19, 10 February 2026
Getting Started
General
Welcome to Survival! The server is designed to preserve the core survival experience while adding systems that enhance progression, cooperation, and long-term goals without overwhelming gameplay.
After joining, step through the Wild Portal at spawn to begin your adventure. From there, you can:
- Gather resources and build your base
- Complete jobs and earn money
- Create player shops and trade with others
- Form or join towns
- Participate in server events
- Unlock custom upgrades and features as you progress
Spawn acts as the central hub where players can safely trade, access shops, unlock custom enchants, and participate in community activities. Many features are optional, allowing you to play casually or focus on progression-based gameplay.
In spawn, you can:
- Buy and sell goods
- Unlock custom enchants for weapons and armor
- Participate in the daily Ender Dragon event
- Build elevators for easier vertical movement
- Enjoy custom fishing mechanics
- Access crates and rewards
---
Claiming
To protect land and build safely, you must first create a town using the Towny system.
Create a town with:
/towny create <name>
Once your town is created, you can begin claiming land:
/claim
or claim in a specific direction:
/claim <direction> <amount>
Claim Basics
- Each claimed chunk costs 1 claim.
- Claims extend from bedrock to build height.
- Only town members can build or interact within town claims.
- Claims prevent griefing and unauthorized building.
You can invite other players to your town using:
/towny invite <name>
Town members can be given additional permissions such as:
- Claiming land
- Managing town funds
- Building and interacting within claims
- Managing plots (depending on rank)
---
Jobs
Jobs allow players to earn money by completing normal survival activities. As you progress through jobs, you will unlock bonuses, milestones, and additional rewards.
Tasks
Jobs include:
- Quests — Short objectives that reward money and experience.
- Milestones — Long-term progression goals that reward dedicated play.
Common job activities include:
- Mining ores
- Farming and harvesting crops
- Fishing
- Killing mobs
- Building and crafting
Use the jobs menu or commands in-game to browse available jobs and track your progress.
---
Market
The market allows players to buy and sell items through both server-controlled and player-driven systems.
NPC Shops
NPC shops at spawn allow you to:
- Sell common materials for money
- Purchase essential resources
- Quickly convert items into currency
Prices are stable and provide a reliable way to earn income early in the game.
Player Shops
Players can create their own shops to sell items to others. Player shops allow:
- Custom pricing
- Player-driven economy
- Trading rare or bulk resources
Player shops are typically located in designated market areas or player towns.
---
The End
The End dimension is unlocked through server events and progression.
Players can team up during the daily Ender Dragon event to defeat the dragon together and earn rewards. Participating in these events may grant:
- Rare materials
- Event currency or rewards
- Access to End-related content
The End may reset periodically to keep resources available for all players.
---
Elevators
Elevators allow fast vertical movement inside builds without using ladders or water columns.
To create an elevator:
- Place elevator blocks according to the server recipe or instructions.
- Stand on the elevator block and jump or sneak to move between levels.
Elevators are especially useful for bases, mines, and tall structures.
---
Fishing
Fishing has been expanded with custom mechanics and rewards.
Features include:
- Custom fish types
- Region-based catches
- Rare and valuable fish
- Fishing progression and rewards
Fishing can be used both as a relaxing activity and a reliable source of income.
---
Crates
Crates provide rewards obtained through gameplay, events, or keys.
Crates may contain:
- Money
- Resources
- Cosmetics
- Tools or gear
- Special items
Keys can be earned through events, milestones, or server activities.
---
Enchants
Custom enchants provide additional abilities beyond vanilla Minecraft enchantments.
These enchants can:
- Improve combat effectiveness
- Increase mining efficiency
- Add utility or quality-of-life effects
Custom enchants can be unlocked or purchased at spawn and applied to compatible gear.
