Fishing Valley: Difference between revisions

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== General Information ==
== General Information ==
[[File:Fishing Valley.png|right|frameless|600x600px]]
[[File:SunnyMeadowsShaders.png|right|frameless|600x600px]]
Fishing Valley is the first and starting area of the fishing areas. Fishing Valley is, as the name suggests, a valley allowing players to catch a starter selection of fish and introduce players into fishing. This area can be unlocked from completing [[Quests#Spawn Tutorial|Gone Fishing]].  
Fishing Valley is the first and starting area of the fishing areas. Fishing Valley is, as the name suggests, a valley allowing players to catch a starter selection of fish and introduce players into fishing. This area can be unlocked from completing [[Quests#Spawn Tutorial|Gone Fishing]].  


== Fish Species ==
== Fish Species ==


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Revision as of 21:57, 27 January 2026

General Information

Fishing Valley is the first and starting area of the fishing areas. Fishing Valley is, as the name suggests, a valley allowing players to catch a starter selection of fish and introduce players into fishing. This area can be unlocked from completing Gone Fishing.

Fish Species

Texture Name Rarity
Sardine Common, Rare
Carp Common, Rare
Mullet Common, Rare


Shop

Information

Purchase items from the Fish Merchant in the Fishing Valley using River Fragments. Fragments can be obtained from killing both area mobs and bosses.

Items

Area Mobs

Texture Mob Name Drops

base% * (1 + 0.2 * lootingLevel)

Location
Honey Bee Save the Bees Found near Flowers
Meadow Hare (5%) River Fragment

(10%) Rabbit Foot
(30%) Raw Rabbit
(30%) Rabbit Hide

Found in Feilds
Snail (5%) River Fragment

(30%) Nautilus Shell
(30%) Slime Ball

Found near Bushes
Fish (5%) River Fragment

(30%) Cod
(30%) Salmon
(30%) Bone Meal

Its a fish...
Toad (5%) River Fragment

(40%) Frog Spawn
(40%) Seagrass

Found near Water

Bosses

Texture Name Drops Rare Drops

base% * (1 + 0.2 * lootingLevel)

Caught at
Giant Snail (100%) Nautilus Shell

(100%) 5-12 Slime Ball

(1%) Sanctum Key

(15%) Sand Dollar
(35%) Bottle Cap
(100%) 2 River Fragment

Day/Night
Hermit Crab (100%) 1-3 Diamond

(100%) 2-5 Calcite

Day/Night
Sea Spider (100%) 2-5 String

(100%) 1-3 Spider Eye

Day/Night
Garter Snake (100%) 1-2 Egg

(100%) 1-2 Fermented Spider Eye

Day/Night
Golden Hermit

Crab

(100%) 5-12 Raw Gold

(100%) 2-5 Calcite

(3%) Sanctum Key

(20%) Sand Dollar
(50%) Bottle Cap
(100%) 4 River Fragment

Night
Spirit (100%) 1-3 Wind Charge Night
Undead Fisherman (100%) 5-12 Rotten Flesh Night

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