Survival: Difference between revisions

OMNIVERSE
No edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Getting Started ==
== Getting Started ==
=== General ===
=== General ===
Welcome to Survival! The server is designed to preserve the core survival experience while adding systems that enhance progression, cooperation, and long-term goals without overwhelming gameplay.
Welcome to Survival! The server is designed to preserve the core survival experience while adding systems that enhance progression, cooperation, and long-term goals without overwhelming gameplay.


After joining, step through the '''Wild Portal''' at spawn to begin your adventure. From there, you can:
After joining, step through the Wild Portal at spawn to begin your adventure. From there, you can gather resources, build your base, complete jobs and earn money, create player shops, and form or join [[towns]].
 
* Gather resources and build your base
* Complete jobs and earn money
* Create player shops and trade with others
* Form or join towns
* Participate in server events
* Unlock custom upgrades and features as you progress
 
Spawn acts as the central hub where players can safely trade, access shops, unlock custom enchants, and participate in community activities. Many features are optional, allowing you to play casually or focus on progression-based gameplay.
 
In spawn, you can:
* Buy and sell goods
* Unlock custom enchants for weapons and armor
* Participate in the daily Ender Dragon event
* Build elevators for easier vertical movement
* Enjoy custom fishing mechanics
* Access crates and rewards
 
---


Spawn acts as the central hub where players can safely trade, access shops, unlock [[Towny Custom enchants|custom enchants]], and participate in community activities. Many features are optional, allowing you to play casually or focus on progression-based gameplay.
In spawn, you can buy and sell goods, unlock custom enchants for weapons and armor, participate in the daily Ender Dragon event, access crates and rewards
=== Claiming ===
=== Claiming ===
To protect land and build safely, you must first create a town using the Towny system.
To protect land and build safely, you must first create a town using the Towny system.


Create a town with:
Create a town with: <code>/towny create &lt;name&gt;</code>
<code>/towny create &lt;name&gt;</code>
 
Once your town is created, you can begin claiming land:
 
<code>/claim</code>
 
or claim in a specific direction:
 
<code>/claim &lt;direction&gt; &lt;amount&gt;</code>
 
==== Claim Basics ====
 
* Each claimed chunk costs '''1 claim'''.
* Claims extend from '''bedrock to build height'''.
* Only town members can build or interact within town claims.
* Claims prevent griefing and unauthorized building.
 
You can invite other players to your town using:
 
<code>/towny invite &lt;name&gt;</code>
 
Town members can be given additional permissions such as:
* Claiming land
* Managing town funds
* Building and interacting within claims
* Managing plots (depending on rank)
 
---


Once your town is created, you can begin [[Towny Claiming|claiming]] more land using <code>/claim</code> or claim in a specific direction using <code>/claim &lt;direction&gt; &lt;amount></code>
=== Jobs ===
=== Jobs ===
 
[[Towny Jobs|Jobs]] allow players to earn money by completing normal survival activities. As you progress through jobs, you will unlock bonuses, milestones, and additional rewards. Players can select or change their job, encouraging varied gameplay for all types of players.
Jobs allow players to earn money by completing normal survival activities. As you progress through jobs, you will unlock bonuses, milestones, and additional rewards.
=== Tasks ===
 
Tasks include [[Towny Quests|Quests]] and [[Towny Milestones|Milestones]]. Quests are short objectives that reward money and experience. Milestones are long-term progression goals that reward dedicated play. Completing both quests and milestones will reward players with items, currency and more, making them a worthwhile venture!
==== Tasks ====
 
Jobs include:
* '''Quests''' — Short objectives that reward money and experience.
* '''Milestones''' — Long-term progression goals that reward dedicated play.
 
Common job activities include:
* Mining ores
* Farming and harvesting crops
* Fishing
* Killing mobs
* Building and crafting
 
Use the jobs menu or commands in-game to browse available jobs and track your progress.
 
---
 
=== Market ===
 
The market allows players to buy and sell items through both server-controlled and player-driven systems.
 
==== NPC Shops ====
==== NPC Shops ====
 
NPC shops at spawn allow you to sell common materials for money, purchase essential resources, and quickly convert items into currency. Different NPCs sell different items, so venture around spawn to see what they all have to offer
NPC shops at spawn allow you to:
* Sell common materials for money
* Purchase essential resources
* Quickly convert items into currency


Prices are stable and provide a reliable way to earn income early in the game.
Prices are stable and provide a reliable way to earn income early in the game.
==== Player Shops ====
==== Player Shops ====
 
Players can create their own shops to sell items to others within their town....
Players can create their own shops to sell items to others. Player shops allow:
* Custom pricing
* Player-driven economy
* Trading rare or bulk resources
 
Player shops are typically located in designated market areas or player towns.
 
---
 
=== The End ===
=== The End ===
 
Players can team up during the daily Ender Dragon event to defeat the dragon together and earn rewards. Participating in these events will grant end materials, and event currency. You can spend your rewards from slaying the Ender Dragon at the respective shop found when you enter The End.  
The End dimension is unlocked through server events and progression.
 
Players can team up during the '''daily Ender Dragon event''' to defeat the dragon together and earn rewards. Participating in these events may grant:
* Rare materials
* Event currency or rewards
* Access to End-related content
 
The End may reset periodically to keep resources available for all players.
 
---
 
=== Elevators ===
=== Elevators ===
Elevators allow fast vertical movement inside builds without using ladders or water columns.
Elevators allow fast vertical movement inside builds without using ladders or water columns.


To create an elevator:
To create an floor for an elevator, place carpet (any type) on top of End Stone Bricks. Re-create this structure above or below the elevator to add another floor. To use an elevator, simply stand on the elevator block and jump or sneak to move between levels.
* Place elevator blocks according to the server recipe or instructions.
* Stand on the elevator block and jump or sneak to move between levels.
 
Elevators are especially useful for bases, mines, and tall structures.
 
---
 
=== Fishing ===
=== Fishing ===
 
Fishing in certain biomes will allow players to catch custom fish and rewards. While fishing in rivers, plains, and beaches will grant players vanilla fish for example, fishing in deep oceans will allow players to catch custom fish textures which can be sold at higher values.
Fishing has been expanded with custom mechanics and rewards.
 
Features include:
* Custom fish types
* Region-based catches
* Rare and valuable fish
* Fishing progression and rewards
 
Fishing can be used both as a relaxing activity and a reliable source of income.
 
---
 
=== Crates ===
=== Crates ===
 
[[Towny Crates|Crates]] provide rewards obtained through gameplay, events, or keys. Crates can be found at spawn and offer players unique rewards to help enhance the survival experience!
Crates provide rewards obtained through gameplay, events, or keys.
 
Crates may contain:
* Money
* Resources
* Cosmetics
* Tools or gear
* Special items
 
Keys can be earned through events, milestones, or server activities.
 
---
 
=== Enchants ===
=== Enchants ===
 
[[Towny Enchants|Custom enchants]] provide additional abilities beyond vanilla Minecraft enchantments. By visitng the Enchants shop and NPC at spawn, players can purchase different tiers of enchantments and apply them to their tools, weapons and armor. Different enchants will offer different success rates, which can be increased by applying a Randomizer to the enchant book.
Custom enchants provide additional abilities beyond vanilla Minecraft enchantments.
 
These enchants can:
* Improve combat effectiveness
* Increase mining efficiency
* Add utility or quality-of-life effects
 
Custom enchants can be unlocked or purchased at spawn and applied to compatible gear.

Latest revision as of 20:11, 8 March 2026

Getting Started

General

Welcome to Survival! The server is designed to preserve the core survival experience while adding systems that enhance progression, cooperation, and long-term goals without overwhelming gameplay.

After joining, step through the Wild Portal at spawn to begin your adventure. From there, you can gather resources, build your base, complete jobs and earn money, create player shops, and form or join towns.

Spawn acts as the central hub where players can safely trade, access shops, unlock custom enchants, and participate in community activities. Many features are optional, allowing you to play casually or focus on progression-based gameplay. In spawn, you can buy and sell goods, unlock custom enchants for weapons and armor, participate in the daily Ender Dragon event, access crates and rewards

Claiming

To protect land and build safely, you must first create a town using the Towny system.

Create a town with: /towny create <name>

Once your town is created, you can begin claiming more land using /claim or claim in a specific direction using /claim <direction> <amount>

Jobs

Jobs allow players to earn money by completing normal survival activities. As you progress through jobs, you will unlock bonuses, milestones, and additional rewards. Players can select or change their job, encouraging varied gameplay for all types of players.

Tasks

Tasks include Quests and Milestones. Quests are short objectives that reward money and experience. Milestones are long-term progression goals that reward dedicated play. Completing both quests and milestones will reward players with items, currency and more, making them a worthwhile venture!

NPC Shops

NPC shops at spawn allow you to sell common materials for money, purchase essential resources, and quickly convert items into currency. Different NPCs sell different items, so venture around spawn to see what they all have to offer

Prices are stable and provide a reliable way to earn income early in the game.

Player Shops

Players can create their own shops to sell items to others within their town....

The End

Players can team up during the daily Ender Dragon event to defeat the dragon together and earn rewards. Participating in these events will grant end materials, and event currency. You can spend your rewards from slaying the Ender Dragon at the respective shop found when you enter The End.

Elevators

Elevators allow fast vertical movement inside builds without using ladders or water columns.

To create an floor for an elevator, place carpet (any type) on top of End Stone Bricks. Re-create this structure above or below the elevator to add another floor. To use an elevator, simply stand on the elevator block and jump or sneak to move between levels.

Fishing

Fishing in certain biomes will allow players to catch custom fish and rewards. While fishing in rivers, plains, and beaches will grant players vanilla fish for example, fishing in deep oceans will allow players to catch custom fish textures which can be sold at higher values.

Crates

Crates provide rewards obtained through gameplay, events, or keys. Crates can be found at spawn and offer players unique rewards to help enhance the survival experience!

Enchants

Custom enchants provide additional abilities beyond vanilla Minecraft enchantments. By visitng the Enchants shop and NPC at spawn, players can purchase different tiers of enchantments and apply them to their tools, weapons and armor. Different enchants will offer different success rates, which can be increased by applying a Randomizer to the enchant book.